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About me

Artist 2D/3D Character Artist in Game Industry.

Flash Animator.

 

Having for first passion drawing and Illustration, I manage to develop my skills with my qualifications in arts and graphic design. 

Next I went to my second passion, 3D, where I could use my graphics talents to serve this creation tool. 

I was able to develop strong skills for Professional work.



Ayant comme première passion le dessin et l'illustration, j'ai acquis un niveau par mes études en Graphisme et en Art.

Suite à ça je me suis dirigé vers mon autre passion, la 3D, où j'ai pu mettre mes talents graphique au service de cet outil de création.

J'ai ainsi pu développer de solide compétences pour le milieu Professionnel.

Software : 3DSMAX - MAYA - Zbrush - Substance Painter - Marvelous Designer - Photoshop - 3DCoat - Keyshot - Marmoset Toolbag

 

Work history​ :

Game :

2016 - now  - Beenox - Character Artist.

2013 - 2016 - Triotech - Character Artist.

2011 - 2012 - Magic Pockets - Modeler Texturer, Animator ( Imagine Fashion World - Battleship 3DS ) Maya.

2009 - White Birds Production - Modeler Texturer ( Robbers Prototype PS3 - Xbox 360 ) Maya.

2008 - 2012 - Pinpinteam - Flash Animator ( SimplyLand Web - Various Web Games ) Flash.

Architecture :

2012 - Looking For - Modeler environment Props Retail ( Carrefour, Monoprix, Piaget ) 3DSMAX.

2000 - 2007 - Web - print works

scholarship :

2007 - 2009 - Video Games Degree - LISAA - Paris (Art School)

2006 - 2007 - Web Degree - ITECOM - Paris

1999 - 2001 - Print Studies - CNA CEFAG - Paris

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